AI Insights · Timothy · July 2022
Top 5 3D Anime Games on Android in South Africa: Q2 2022
Discover the performance of the top 5 3D anime games on Android in South Africa during Q2 2022, including trends in downloads, revenue, and active users.
During Q2 2022, the top 5 3D anime games on the Android platform in South Africa showcased varying trends in downloads, revenue, and active users. Here’s a closer look at their performance, based on data from Sensor Tower.
DRAGON BALL LEGENDS experienced significant fluctuations in weekly revenue, peaking at approximately $6.2K in the final week of May. Downloads steadily increased throughout the quarter, starting from around 2.6K in late March and reaching close to 4.8K by the end of June. Active users also showed a consistent upward trend, growing from 31.8K in late March to 39.2K by the end of June.
NARUTO X BORUTO NINJA VOLTAGE had modest revenue figures, with a peak of $363 in the final week of May. Downloads experienced a slight decline, starting at around 2.7K in late March and decreasing to approximately 1.8K by the end of June. Active users followed a similar trend, beginning the quarter at 7.1K and ending at around 5.7K.
Oasis - Start your second life did not generate any revenue during this period. Downloads saw a notable spike in early May, reaching over 4.2K, but fell sharply thereafter, stabilizing at around 50 by the end of June. Active users mirrored this pattern, peaking at 10.8K in early May before declining to approximately 6.1K by the end of June.
The King of Fighters ALLSTAR had relatively low revenue, with a peak of $686 in late March. Downloads remained fairly stable, fluctuating around the 1K mark throughout the quarter. Active users showed minor variations, starting at around 2.4K in late March and ending at approximately 2.2K by the end of June.
Ni no Kuni: Cross Worlds, released in late May, saw initial weekly revenue of $180, which increased to $522 in early June before stabilizing. Downloads were highest in the first week, with nearly 3K, but declined to around 681 by the end of June. Active users saw a peak of 4.2K in early June before dropping to about 1.6K by the end of the month.
For more detailed insights into the performance of these apps and other mobile games, visit Sensor Tower.